Dramaturgy of multiple characters


Shattered Prophecy specializes in stories with extreme complex plots and a giant character ensemble. Every player not only impersonates one hero, who joins together with the characters of the other players to slay an evil dragon, but instead each player will – given time – eventually have up to eight different characters.


Naturally not everyone of those characters will be played in every episode. Some of them might not even show up for an entire season. In addition to that, it is not uncommon for one of your protagonists to actively work against one of your other characters. But what’s absolutely certain is that you will work against at least one character of the other players.


Lets take an example: You may play the highranking military officer of a certain nation (let’s call this nation “A”) and a common soldier of the rival nation B.


The leader of nation A is sending your officer to the front against nation B. Now you are in conflict. Even though both character will probably never meet (due to the fact that both are played by you) your soldier and your officer are direct enemies. Everything one does will affect the wellbeing of the other.


You probably realize by now that it is of vital importance that you only take on the viewpoint of your currently played character and ignore whom else your actions might damage in the course of the story. The focus of Shattered Prophecy lies not with the single characters. It is like a giant clockwork with dozens of interacting heroes, whose actions influence each other all the time.


Because of this, a whole new experience and feeling is created. After only a few episodes this complex web of many acting protagonists will come to a point at which the narrator actually only has to provide for the main framework and the scenery, while players and the relationships of their characters create the actual content all by themselves.